(Okay, this has kind of been in production for the better part of a decade, but we're all volunteers who do this in our spare time. At least we've created more Wing Commander games for the PC in the past decade than Origin Software has...)
I like tying in military operations with science fiction, as many of you know. The Wing Commander universe steals much from sci-fi franchises like Star Wars and Battlestar Galactica (the old one), but it has considerable influence from the US Navy's experience in the Pacific Theater in the Second World War, with giant spaceships essentially operating as aircraft carriers in space.
Together with some fellow military aviators (one in the Navy and one in the Air Force), we're helping to not only work on developing the game, but also giving it a bit of an authentic military aviation feel.
Snide comments about the 27th-Century equivalent of reflector belts and humanity's seemingly perennial outrage over sideburn length will abound.